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GitHub - bjornbytes/lust: Lightweight Lua test framework
Lightweight Lua test framework. Contribute to bjornbytes/lust development by creating an account on GitHub.
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GitHub - bjornbytes/lust: Lightweight Lua test framework

GitHub - bjornbytes/lust: Lightweight Lua test framework

Lust

Lust is a small library that tests Lua code. It's useful because it is a single file and isn't very opinionated, which can make it easier to quickly add testing to a Lua project.

It supports nested describe/it blocks, before/after handlers, expect-style assertions, function spies, and colors.

Usage

Copy the lust.lua file to a project directory and require it, which returns a table that includes all of the functionality.

local lust = require 'lust'
local describe, it, expect = lust.describe, lust.it, lust.expect

describe('my project', function()
  lust.before(function()
    -- This gets run before every test.
  end)

  describe('module1', function() -- Can be nested
    it('feature1', function()
      expect(1).to.be.a('number') -- Pass
      expect('astring').to.equal('astring') -- Pass
    end)

    it('feature2', function()
      expect(nil).to.exist() -- Fail
    end)
  end)
end)

Documentation

lust.describe(name, func)

Used to declare a group of tests. name is a string used to describe the group, and func is a function containing all tests and describe blocks in the group. Groups created using describe can be nested.

lust.it(name, func)

Used to declare a test, which consists of a set of assertions. name is a string used to describe the test, and func is a function containing the assertions.

Assertions

Lust uses "expect style" assertions. An assertion begins with lust.expect(value) and other modifiers can be chained after that:

lust.expect(x).to.exist()

Fails only if x is nil.

lust.expect(x).to.equal(y, [eps])

Performs a strict equality test, failing if x and y have different types or values. Tables are tested by recursively ensuring that both tables contain the same set of keys and values. Metatables are not taken into consideration. The optional eps parameter is used as a threshold for numbers to test for approximate floating point equality.

lust.expect(x).to.be(y)

Performs an equality test using the == operator. Fails if x ~= y.

lust.expect(x).to.be.truthy()

Fails if x is nil or false.

lust.expect(x).to.be.a(y)

If y is a string, fails if type(x) is not equal to y. If y is a table, walks up x's metatable chain and fails if y is not encountered.

lust.expect(x).to.have(y)

If x is a table, ensures that at least one of its keys contains the value y using the == operator. If x is not a table, this assertion fails.

lust.expect(f).to.fail()

Ensures that the function f throws an error when it is run.

lust.expect(f).to.fail.with(pattern)

Ensures that the function f throws an error matching pattern when it is run.

lust.expect(x).to.match(p)

Fails if the string representation of x does not match the pattern p.

lust.expect(x).to_not.*

Negates the assertion.

Spies

lust.spy(table, key, run) and lust.spy(function, run)

Spies on a function and tracks the number of times it was called and the arguments it was called with. There are 3 ways to specify arguments to this function:

  • Specify nil.
  • Specify a function.
  • Specify a table and a name of a function in that table.

The return value is a table that will contain one element for each call to the function. Each element of this table is a table containing the arguments passed to that particular invocation of the function. The table can also be called as a function, in which case it will call the function it is spying on. The third argument, run, is a function that will be called immediately upon creation of the spy. Example:

local object = {
  method = function() end
}

-- Basic usage:
local spy = lust.spy(object, 'method')
object.method(3, 4) -- spy is now {{3, 4}}
object.method('foo') -- spy is now {{3, 4}, {'foo'}}
lust.expect(#spy).to.equal(2)
lust.expect(spy[1][2]).to.equal(4)

-- Using a run function:
local run = function()
  object.method(1, 2, 3)
  object.method(4, 5, 6)
end

lust.expect(lust.spy(object, 'method', run)).to.equal({{1, 2, 3}, {4, 5, 6}})

-- Using a function input:
local add = function(a, b)
  return a + b
end

local spy = lust.spy(add)

spy(1, 2) -- => {{1, 2}}
spy('rain', 'bows') -- => {{1, 2}, {'rain', 'bows'}}

lust.expect(#spy).to.equal(2)
lust.expect(spy[2]).to.equal({'rain', 'bows'})

Befores and Afters

You can define functions that are called before and after every call to lust.it using lust.before and lust.after. They are scoped to the describe block that contains them as well as any inner describe blocks.

lust.before(fn)

Set a function that is called before every test inside this describe block. fn will be passed a single string containing the name of the test about to be run.

lust.after(fn)

Set a function that is called after every test inside this describe block. fn will be passed a single string containing the name of the test that was finished.

Custom Assertions

Example of adding a custom empty assertion:

local lust = require 'lust'

lust.paths.empty = {
  test = function(value)
    return #value == 0,
      'expected ' .. tostring(value) .. ' to be empty',
      'expected ' .. tostring(value) .. ' to not be empty'
  end
}

table.insert(lust.paths.be, 'empty')

lust.expect({}).to.be.empty()
lust.expect('').to.be.empty()

First we define the assertion in the lust.paths table. Each path is a table containing a test function which performs the assertion. It returns three values: the result of the test (true for pass, false for fail), followed by two messages: the first for a normal expectation failure, the second for when the expectation is negated.

We then insert our 'empty' assertion into the be path -- the numeric keys of a path represent the possible expectations that can be chained.

Non-console Environments

If Lua is embedded in an application and does not run in a console environment that understands ANSI color escapes, the library can be required as follows:

local lust = require('lust').nocolor()

License

MIT, see LICENSE for details.

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