Lua
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GitHub - mpeterv/luacheck: A tool for linting and static analysis of Lua code. A tool for linting and static analysis of Lua code. - GitHub - mpeterv/luacheck: A tool for linting and static analysis of Lua code.
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GitHub - mpeterv/luacheck: A tool for linting and static analysis of Lua code.
Luacheck
Contents
- Overview
- Installation
- Basic usage
- Related projects
- Documentation
- Development
- Building and testing
- License
Overview
Luacheck is a static analyzer and a linter for Lua. Luacheck detects various issues such as usage of undefined global variables, unused variables and values, accessing uninitialized variables, unreachable code and more. Most aspects of checking are configurable: there are options for defining custom project-related globals, for selecting set of standard globals (version of Lua standard library), for filtering warnings by type and name of related variable, etc. The options can be used on the command line, put into a config or directly into checked files as Lua comments.
Luacheck supports checking Lua files using syntax of Lua 5.1, Lua 5.2, Lua 5.3 and LuaJIT. Luacheck itself is written in Lua and runs on all of mentioned Lua versions.
Installation
Using LuaRocks
From your command line run the following command (using sudo
if necessary):
luarocks install luacheck
For parallel checking Luacheck additionally requires LuaLanes, which can be installed using LuaRocks as well (luarocks install lanes
).
Windows binary download
For Windows there is single-file 64-bit binary distribution, bundling Lua 5.3.4, Luacheck, LuaFileSystem, and LuaLanes using LuaStatic: download.
Basic usage
After Luacheck is installed, run luacheck
program from the command line. Pass a list of files, rockspecs or directories (requires LuaFileSystem) to be checked:
luacheck src extra_file.lua another_file.lua
Checking src/good_code.lua OK
Checking src/bad_code.lua 3 warnings
src/bad_code.lua:3:23: unused variable length argument
src/bad_code.lua:7:10: setting non-standard global variable embrace
src/bad_code.lua:8:10: variable opt was previously defined as an argument on line 7
Checking src/python_code.lua 1 error
src/python_code.lua:1:6: expected '=' near '__future__'
Checking extra_file.lua 5 warnings
extra_file.lua:3:18: unused argument baz
extra_file.lua:4:8: unused loop variable i
extra_file.lua:13:7: accessing uninitialized variable a
extra_file.lua:14:1: value assigned to variable x is unused
extra_file.lua:21:7: variable z is never accessed
Checking another_file.lua 2 warnings
another_file.lua:2:7: unused variable height
another_file.lua:3:7: accessing undefined variable heigth
Total: 10 warnings / 1 error in 5 files
For more info, see documentation.
Related projects
Editor support
There are a few plugins which allow using Luacheck directly inside an editor, showing warnings inline:
- For Vim, Syntastic contains luacheck checker;
- For Sublime Text 3 there is SublimeLinter-luacheck which requires SublimeLinter;
- For Atom there is linter-luacheck which requires AtomLinter;
- For Emacs, Flycheck contains luacheck checker;
- For Brackets, there is linter.luacheck extension;
- For Visual Studio code there is vscode-luacheck extension. vscode-lua extension also includes Luacheck support.
If you are a plugin developer, see recommended way of using Luacheck in a plugin.
Other projects
Documentation
Documentation is available online. If Luacheck has been installed using LuaRocks, it can be browsed offline using luarocks doc luacheck
command.
Documentation can be built using Sphinx: sphinx-build docsrc doc
, the files will be found inside doc/
.
Development
Luacheck is currently in development. The latest released version is 0.23.0. The interface of the luacheck
module may change between minor releases. The command line interface is fairly stable.
Use the Luacheck issue tracker on GitHub to submit bugs, suggestions and questions. Any pull requests are welcome, too.
Building and testing
After the Luacheck repo is cloned and changes are made, run luarocks make
(using sudo
if necessary) from its root directory to install dev version of Luacheck. To run Luacheck using sources in current directory without installing it, run lua -e 'package.path="./src/?.lua;./src/?/init.lua;"..package.path' bin/luacheck.lua ...
. To test Luacheck, ensure that you have busted and luautf8 installed and run busted
.
License
The MIT License (MIT)
Copyright (c) 2014 - 2018 Peter Melnichenko
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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- 1Torch | Scientific computing for LuaJIT.
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- 2OpenResty
https://github.com/openresty
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New maintainer at: https://github.com/lunarmodules/lualogging - Neopallium/lualogging
- 7Archives of the Kepler Project
https://github.com/keplerproject
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- 8JSON parser/encoder for Lua Parses JSON using LPEG for speed and flexibility. Depending on parser/encoder options, various values are preserved as best as possible.
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JSON parser/encoder for Lua Parses JSON using LPEG for speed and flexibility. Depending on parser/encoder options, various values are preserved as best as possible. - harningt/luajson
- 9A lightweight, dependency-free library for binding Lua to C++
https://github.com/vinniefalco/LuaBridge
A lightweight, dependency-free library for binding Lua to C++ - vinniefalco/LuaBridge
- 10Free Cross-Platform 2D Game Engine
https://coronalabs.com/
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https://github.com/lua/lua
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis...
- 12A lightweight JSON library for Lua
https://github.com/rxi/json.lua
A lightweight JSON library for Lua. Contribute to rxi/json.lua development by creating an account on GitHub.
- 13A Lua-based Build Tool
https://github.com/stevedonovan/Lake
A Lua-based Build Tool. Contribute to stevedonovan/Lake development by creating an account on GitHub.
- 14Feature-rich command line parser for Lua
https://github.com/mpeterv/argparse
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Remote debugger for Lua. Contribute to pkulchenko/MobDebug development by creating an account on GitHub.
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Asynchronous logging library for Lua. Contribute to moteus/lua-log development by creating an account on GitHub.
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https://github.com/mpx/lua-cjson/
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- 30Go bindings for Lua C API - in progress
https://github.com/aarzilli/golua
Go bindings for Lua C API - in progress. Contribute to aarzilli/golua development by creating an account on GitHub.
- 31Lua binding to libzip.
https://github.com/brimworks/lua-zip
Lua binding to libzip. Contribute to brimworks/lua-zip development by creating an account on GitHub.
- 32SAX-like streaming XML parser for Lua
https://github.com/Phrogz/SLAXML
SAX-like streaming XML parser for Lua. Contribute to Phrogz/SLAXML development by creating an account on GitHub.
- 33Lanes is a lightweight, native, lazy evaluating multithreading library for Lua 5.1 to 5.4.
https://github.com/LuaLanes/lanes
Lanes is a lightweight, native, lazy evaluating multithreading library for Lua 5.1 to 5.4. - LuaLanes/lanes
- 34Utility library for functional programming in Lua
https://github.com/Yonaba/Moses
Utility library for functional programming in Lua - Yonaba/Moses
- 35Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind.
https://github.com/luafun/luafun
Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind. - luafun/luafun
- 36Standalone FFI library for calling C functions from lua. Compatible with the luajit FFI interface.
https://github.com/jmckaskill/luaffi
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- 37StackTracePlus provides enhanced stack traces for Lua.
https://github.com/ignacio/StackTracePlus
StackTracePlus provides enhanced stack traces for Lua. - ignacio/StackTracePlus
- 38A lua-based Pac-Man clone.
https://github.com/tylerneylon/pacpac
A lua-based Pac-Man clone. Contribute to tylerneylon/pacpac development by creating an account on GitHub.
- 39ANSI terminal color manipulation for Lua.
https://github.com/kikito/ansicolors.lua
ANSI terminal color manipulation for Lua. Contribute to kikito/ansicolors.lua development by creating an account on GitHub.
- 40Embedded Lua templates
https://github.com/leafo/etlua
Embedded Lua templates. Contribute to leafo/etlua development by creating an account on GitHub.
- 41Reactive Extensions for Lua
https://github.com/bjornbytes/RxLua
Reactive Extensions for Lua. Contribute to bjornbytes/RxLua development by creating an account on GitHub.
- 42File system path manipulation library
https://github.com/moteus/lua-path
File system path manipulation library. Contribute to moteus/lua-path development by creating an account on GitHub.
- 43Lua binding to ZeroMQ
https://github.com/zeromq/lzmq
Lua binding to ZeroMQ. Contribute to zeromq/lzmq development by creating an account on GitHub.
- 44Lua bindings for POSIX APIs
https://github.com/luaposix/luaposix
Lua bindings for POSIX APIs. Contribute to luaposix/luaposix development by creating an account on GitHub.
- 45Lightweight Lua test framework
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Lightweight Lua test framework. Contribute to bjornbytes/lust development by creating an account on GitHub.
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https://github.com/mpeterv/luacheck
A tool for linting and static analysis of Lua code. - GitHub - mpeterv/luacheck: A tool for linting and static analysis of Lua code.
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https://github.com/rxi/flux
A fast, lightweight tweening library for Lua. Contribute to rxi/flux development by creating an account on GitHub.
- 48Fast, lightweight and easy-to-use pathfinding library for grid-based games
https://github.com/Yonaba/Jumper
Fast, lightweight and easy-to-use pathfinding library for grid-based games - Yonaba/Jumper
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https://github.com/wingify/lua-resty-rabbitmqstomp
Opinionated Lua RabbitMQ client library for the ngx_lua apps based on the cosocket API - wingify/lua-resty-rabbitmqstomp
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Human-readable representation of Lua tables. Contribute to kikito/inspect.lua development by creating an account on GitHub.
- 52Lexing & Syntax Highlighting in Lua (using LPeg)
https://github.com/xolox/lua-lxsh
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https://github.com/jbochi/lua-resty-cassandra
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30 lines library for object orientation in Lua. Contribute to Yonaba/30log development by creating an account on GitHub.
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LibYAML binding for Lua. Contribute to gvvaughan/lyaml development by creating an account on GitHub.
- 56A very complete i18n lib for Lua
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- 59Intellisense and Linting for Lua in VSCode
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- 60Lua binding to libcurl
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- 61Time, Date and Timezone library for lua
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https://github.com/jgm/lunamark
Lua library for conversion between markup formats. Contribute to jgm/lunamark development by creating an account on GitHub.
- 63Nginx image processing server with OpenResty and Lua
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https://gist.github.com/perky/2838755
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- 65Batteries included Lua
https://github.com/tongson/omnia
Batteries included Lua. Contribute to tongson/omnia development by creating an account on GitHub.
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https://github.com/koreader/koreader
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- 67Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.
https://github.com/kikito/tween.lua
Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method. - kikito/tween.lua
- 68Lua redis client driver for the ngx_lua based on the cosocket API
https://github.com/openresty/lua-resty-redis
Lua redis client driver for the ngx_lua based on the cosocket API - openresty/lua-resty-redis
- 69Technews.fr - High Tech, Tests, et Tutos
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- 70Lua string hashing library, useful for internationalization
https://github.com/Olivine-Labs/say
Lua string hashing library, useful for internationalization - lunarmodules/say
- 71An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
https://github.com/xanathar/moonsharp
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- 72Network support for the Lua language
https://github.com/diegonehab/luasocket
Network support for the Lua language. Contribute to lunarmodules/luasocket development by creating an account on GitHub.
- 73A command-line argument parsing module for Lua.
https://github.com/amireh/lua_cliargs
A command-line argument parsing module for Lua. Contribute to lunarmodules/lua_cliargs development by creating an account on GitHub.
- 74A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
https://github.com/stevedonovan/Penlight
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- 76Assertion library for Lua
https://github.com/Olivine-Labs/luassert
Assertion library for Lua. Contribute to lunarmodules/luassert development by creating an account on GitHub.
- 77An RFC compliant and ESI capable HTTP cache for Nginx / OpenResty, backed by Redis
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FAQ'sto learn more about Angular JS.
mail [email protected] to add more queries here 🔍.
- 1
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- 2
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- 58
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- 59
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