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GitHub - kikito/inspect.lua: Human-readable representation of Lua tables
inspect.lua
This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.
The objective here is human understanding (i.e. for debugging), not serialization or compactness.
Examples of use
inspect
has the following declaration: local str = inspect(value, <options>)
.
value
can be any Lua value.
inspect
transforms simple types (like strings or numbers) into strings.
assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')
Tables, on the other hand, are rendered in a way a human can read easily.
"Array-like" tables are rendered horizontally:
assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")
"Dictionary-like" tables are rendered with one element per line:
assert(inspect({a=1,b=2}) == [[{
a = 1,
b = 2
}]])
The keys will be sorted alphanumerically when possible.
"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
a = 1,
b = 2
}]])
Subtables are indented with two spaces per level.
assert(inspect({a={b=2}}) == [[{
a = {
b = 2
}
}]])
Functions, userdata and any other custom types from Luajit are simply as <function x>
, <userdata x>
, etc.:
assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
f = <function 1>,
u = <userdata 1>,
thread = <thread 1>
}]])
If the table has a metatable, inspect will include it at the end, in a special field called <metatable>
:
assert(inspect(setmetatable({a=1}, {b=2}) == [[{
a = 1
<metatable> = {
b = 2
}
}]]))
inspect
can handle tables with loops inside them. It will print <id>
right before the table is printed out the first time, and replace the whole table with <table id>
from then on, preventing infinite loops.
local a = {1, 2}
local b = {3, 4, a}
a[3] = b -- a references b, and b references a
assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")
Notice that since both a
appears more than once in the expression, it is prefixed by <1>
and replaced by <table 1>
every time it appears later on.
options
inspect
has a second parameter, called options
. It is not mandatory, but when it is provided, it must be a table.
options.depth
options.depth
sets the maximum depth that will be printed out.
When the max depth is reached, inspect
will stop parsing tables and just return {...}
:
local t5 = {a = {b = {c = {d = {e = 5}}}}}
assert(inspect(t5, {depth = 4}) == [[{
a = {
b = {
c = {
d = {...}
}
}
}
}]])
assert(inspect(t5, {depth = 2}) == [[{
a = {
b = {...}
}
}]])
options.depth
defaults to infinite (math.huge
).
options.newline & options.indent
These are the strings used by inspect
to respectively add a newline and indent each level of a table.
By default, options.newline
is "\n"
and options.indent
is " "
(two spaces).
local t = {a={b=1}}
assert(inspect(t) == [[{
a = {
b = 1
}
}]])
assert(inspect(t, {newline='@', indent="++"}), "{@++a = {@++++b = 1@++}@}"
options.process
options.process
is a function which allow altering the passed object before transforming it into a string.
A typical way to use it would be to remove certain values so that they don't appear at all.
options.process
has the following signature:
local processed_item = function(item, path)
item
is either a key or a value on the table, or any of its subtablespath
is an array-like table built with all the keys that have been used to reachitem
, from the root.- For values, it is just a regular list of keys. For example, to reach the 1 in
{a = {b = 1}}
, thepath
will be{'a', 'b'}
- For keys, the special value
inspect.KEY
is inserted. For example, to reach thec
in{a = {b = {c = 1}}}
, the path will be{'a', 'b', 'c', inspect.KEY }
- For metatables, the special value
inspect.METATABLE
is inserted. For{a = {b = 1}}}
, the path{'a', {b = 1}, inspect.METATABLE}
means "the metatable of the table{b = 1}
".
- For values, it is just a regular list of keys. For example, to reach the 1 in
processed_item
is the value returned byoptions.process
. If it is equal toitem
, then the inspected table will look unchanged. If it is different, then the table will look different; most notably, if it'snil
, the item will dissapear on the inspected table.
Examples
Remove a particular metatable from the result:
local t = {1,2,3}
local mt = {b = 2}
setmetatable(t, mt)
local remove_mt = function(item)
if item ~= mt then return item end
end
-- mt does not appear
assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")
The previous example only works for a particular metatable. If you want to make all metatables, you can use the path
parameter to check
wether the last element is inspect.METATABLE
, and return nil
instead of the item:
local t, mt = ... -- (defined as before)
local remove_all_metatables = function(item, path)
if path[#path] ~= inspect.METATABLE then return item end
end
assert(inspect(t, {process = remove_all_metatables}) == "{ 1, 2, 3 }")
Filter a value:
local anonymize_password = function(item, path)
if path[#path] == 'password' then return "XXXX" end
return item
end
local info = {user = 'peter', password = 'secret'}
assert(inspect(info, {process = anonymize_password}) == [[{
password = "XXXX",
user = "peter"
}]])
Gotchas / Warnings
This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.
Installation
If you are using luarocks, just run
luarocks install inspect
Otherwise, you can just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)
local inspect = require 'inspect'
-- or --
local inspect = require 'lib.inspect'
Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's included at the begining of inspect.lua.
Contributing
This project uses Teal, a typed dialect of Lua (which generates plain lua files too)
If you want to send a pull request to this project, first of all, thank you! You will need to install the. You can install all of them by running:
make dev
When writing your PR, please make your modifications on the inspect.tl
file and then generate the inspect.lua
file from it. You will probably want to make sure that the tests are still
working (github should run them from you, but they should run very fast). You can do both things in one go by just invoking
make
This will generate inspect.lua
, check it with luacheck and then launch busted to run the specs.
If you are sending a pull request, you might want to add some specs in the specs
folder.
Change log
Read it on the CHANGELOG.md file
More Resourcesto explore the angular.
mail [email protected] to add your project or resources here 🔥.
- 1Torch | Scientific computing for LuaJIT.
http://torch.ch/
Torch is a scientific computing framework for LuaJIT.
- 2OpenResty
https://github.com/openresty
A Fast and Scalable Web Platform by Extending NGINX with LuaJIT. Commercial support is provided at https://openresty.com/ - OpenResty
- 3Build software better, together
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- 4Concurrency oriented programming in Lua
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- 5LPeg version 1.0 Parser in pure LuaJIT
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- 6New maintainer at: https://github.com/lunarmodules/lualogging
https://github.com/Neopallium/lualogging
New maintainer at: https://github.com/lunarmodules/lualogging - Neopallium/lualogging
- 7Archives of the Kepler Project
https://github.com/keplerproject
Public Archives of various modules created by the Kepler Project from 2003 to 2009. For up-to-date Lua modules, check out LuaRocks and the Lunar Modules project - Archives of the Kepler Project
- 8JSON parser/encoder for Lua Parses JSON using LPEG for speed and flexibility. Depending on parser/encoder options, various values are preserved as best as possible.
https://github.com/harningt/luajson
JSON parser/encoder for Lua Parses JSON using LPEG for speed and flexibility. Depending on parser/encoder options, various values are preserved as best as possible. - harningt/luajson
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https://github.com/vinniefalco/LuaBridge
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- 10Free Cross-Platform 2D Game Engine
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- 11A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
https://github.com/lua/lua
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- 13A Lua-based Build Tool
https://github.com/stevedonovan/Lake
A Lua-based Build Tool. Contribute to stevedonovan/Lake development by creating an account on GitHub.
- 14Feature-rich command line parser for Lua
https://github.com/mpeterv/argparse
Feature-rich command line parser for Lua. Contribute to mpeterv/argparse development by creating an account on GitHub.
- 15Lua code analysis, with plugins for HTML and SciTE
https://github.com/davidm/lua-inspect
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- 16Auto-swaps changed Lua files in a running LÖVE project
https://github.com/rxi/lurker
Auto-swaps changed Lua files in a running LÖVE project - rxi/lurker
- 17Remote debugger for Lua.
https://github.com/pkulchenko/MobDebug
Remote debugger for Lua. Contribute to pkulchenko/MobDebug development by creating an account on GitHub.
- 18Asynchronous logging library for Lua
https://github.com/moteus/lua-log
Asynchronous logging library for Lua. Contribute to moteus/lua-log development by creating an account on GitHub.
- 19luaproc is a concurrent programming library for Lua
https://github.com/askyrme/luaproc
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- 20A redis client for lua
https://github.com/daurnimator/lredis
A redis client for lua. Contribute to daurnimator/lredis development by creating an account on GitHub.
- 21Lua Users Foundation
https://github.com/lua-users-foundation
Lua Users Foundation has 2 repositories available. Follow their code on GitHub.
- 22Date & Time module for Lua 5.x
https://github.com/Tieske/date
Date & Time module for Lua 5.x. Contribute to Tieske/date development by creating an account on GitHub.
- 23:rocket: Pegasus.lua is an http server to work with web applications written in Lua language.
https://github.com/EvandroLG/pegasus.lua
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- 25Automatically exported from code.google.com/p/llvm-lua
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- 26Fork of LuaCrypto, which enables encryption and decryption through OpenSSL
https://github.com/mkottman/luacrypto
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- 27A pure c# implementation of Lua 5.2 focus on compatibility with Unity
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- 28Digital Estate Planning: The Game
https://github.com/hawkthorne/hawkthorne-journey
Digital Estate Planning: The Game. Contribute to hawkthorne/hawkthorne-journey development by creating an account on GitHub.
- 29Lua CJSON is a fast JSON encoding/parsing module for Lua
https://github.com/mpx/lua-cjson/
Lua CJSON is a fast JSON encoding/parsing module for Lua - mpx/lua-cjson
- 30Go bindings for Lua C API - in progress
https://github.com/aarzilli/golua
Go bindings for Lua C API - in progress. Contribute to aarzilli/golua development by creating an account on GitHub.
- 31Lua binding to libzip.
https://github.com/brimworks/lua-zip
Lua binding to libzip. Contribute to brimworks/lua-zip development by creating an account on GitHub.
- 32SAX-like streaming XML parser for Lua
https://github.com/Phrogz/SLAXML
SAX-like streaming XML parser for Lua. Contribute to Phrogz/SLAXML development by creating an account on GitHub.
- 33Lanes is a lightweight, native, lazy evaluating multithreading library for Lua 5.1 to 5.4.
https://github.com/LuaLanes/lanes
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- 34Utility library for functional programming in Lua
https://github.com/Yonaba/Moses
Utility library for functional programming in Lua - Yonaba/Moses
- 35Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind.
https://github.com/luafun/luafun
Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind. - luafun/luafun
- 36Standalone FFI library for calling C functions from lua. Compatible with the luajit FFI interface.
https://github.com/jmckaskill/luaffi
Standalone FFI library for calling C functions from lua. Compatible with the luajit FFI interface. - jmckaskill/luaffi
- 37StackTracePlus provides enhanced stack traces for Lua.
https://github.com/ignacio/StackTracePlus
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- 38A lua-based Pac-Man clone.
https://github.com/tylerneylon/pacpac
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- 39ANSI terminal color manipulation for Lua.
https://github.com/kikito/ansicolors.lua
ANSI terminal color manipulation for Lua. Contribute to kikito/ansicolors.lua development by creating an account on GitHub.
- 40Embedded Lua templates
https://github.com/leafo/etlua
Embedded Lua templates. Contribute to leafo/etlua development by creating an account on GitHub.
- 41Reactive Extensions for Lua
https://github.com/bjornbytes/RxLua
Reactive Extensions for Lua. Contribute to bjornbytes/RxLua development by creating an account on GitHub.
- 42File system path manipulation library
https://github.com/moteus/lua-path
File system path manipulation library. Contribute to moteus/lua-path development by creating an account on GitHub.
- 43Lua binding to ZeroMQ
https://github.com/zeromq/lzmq
Lua binding to ZeroMQ. Contribute to zeromq/lzmq development by creating an account on GitHub.
- 44Lua bindings for POSIX APIs
https://github.com/luaposix/luaposix
Lua bindings for POSIX APIs. Contribute to luaposix/luaposix development by creating an account on GitHub.
- 45Lightweight Lua test framework
https://github.com/bjornbytes/lust
Lightweight Lua test framework. Contribute to bjornbytes/lust development by creating an account on GitHub.
- 46A tool for linting and static analysis of Lua code.
https://github.com/mpeterv/luacheck
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- 47A fast, lightweight tweening library for Lua
https://github.com/rxi/flux
A fast, lightweight tweening library for Lua. Contribute to rxi/flux development by creating an account on GitHub.
- 48Fast, lightweight and easy-to-use pathfinding library for grid-based games
https://github.com/Yonaba/Jumper
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- 49Opinionated Lua RabbitMQ client library for the ngx_lua apps based on the cosocket API
https://github.com/wingify/lua-resty-rabbitmqstomp
Opinionated Lua RabbitMQ client library for the ngx_lua apps based on the cosocket API - wingify/lua-resty-rabbitmqstomp
- 50Build a standalone executable from a Lua program.
https://github.com/ers35/luastatic
Build a standalone executable from a Lua program. Contribute to ers35/luastatic development by creating an account on GitHub.
- 51Human-readable representation of Lua tables
https://github.com/kikito/inspect.lua
Human-readable representation of Lua tables. Contribute to kikito/inspect.lua development by creating an account on GitHub.
- 52Lexing & Syntax Highlighting in Lua (using LPeg)
https://github.com/xolox/lua-lxsh
Lexing & Syntax Highlighting in Lua (using LPeg). Contribute to xolox/lua-lxsh development by creating an account on GitHub.
- 53Pure Lua Cassandra client using CQL binary protocol
https://github.com/jbochi/lua-resty-cassandra
Pure Lua Cassandra client using CQL binary protocol - jbochi/lua-resty-cassandra
- 5430 lines library for object orientation in Lua
https://github.com/Yonaba/30log
30 lines library for object orientation in Lua. Contribute to Yonaba/30log development by creating an account on GitHub.
- 55LibYAML binding for Lua.
https://github.com/gvvaughan/lyaml
LibYAML binding for Lua. Contribute to gvvaughan/lyaml development by creating an account on GitHub.
- 56A very complete i18n lib for Lua
https://github.com/kikito/i18n.lua
A very complete i18n lib for Lua. Contribute to kikito/i18n.lua development by creating an account on GitHub.
- 57A Lua 5.3 parser written with LPegLabel
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A Lua 5.3 parser written with LPegLabel. Contribute to andremm/lua-parser development by creating an account on GitHub.
- 58A Lua MVC Web Framework.
https://github.com/sailorproject/sailor
A Lua MVC Web Framework. Contribute to sailorproject/sailor development by creating an account on GitHub.
- 59Intellisense and Linting for Lua in VSCode
https://github.com/trixnz/vscode-lua
Intellisense and Linting for Lua in VSCode. Contribute to trixnz/vscode-lua development by creating an account on GitHub.
- 60Lua binding to libcurl
https://github.com/Lua-cURL/Lua-cURLv3
Lua binding to libcurl. Contribute to Lua-cURL/Lua-cURLv3 development by creating an account on GitHub.
- 61Time, Date and Timezone library for lua
https://github.com/daurnimator/luatz
Time, Date and Timezone library for lua. Contribute to daurnimator/luatz development by creating an account on GitHub.
- 62Lua library for conversion between markup formats
https://github.com/jgm/lunamark
Lua library for conversion between markup formats. Contribute to jgm/lunamark development by creating an account on GitHub.
- 63Nginx image processing server with OpenResty and Lua
http://leafo.net/posts/creating_an_image_server.html
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- 64ProFi, a simple lua profiler that works with LuaJIT and prints a pretty report file in columns.
https://gist.github.com/perky/2838755
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- 65Batteries included Lua
https://github.com/tongson/omnia
Batteries included Lua. Contribute to tongson/omnia development by creating an account on GitHub.
- 66An ebook reader application supporting PDF, DjVu, EPUB, FB2 and many more formats, running on Cervantes, Kindle, Kobo, PocketBook and Android devices
https://github.com/koreader/koreader
An ebook reader application supporting PDF, DjVu, EPUB, FB2 and many more formats, running on Cervantes, Kindle, Kobo, PocketBook and Android devices - koreader/koreader
- 67Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method.
https://github.com/kikito/tween.lua
Tweening/Easing/Interpolating functions for lua. Inspired on jQuery's animate method. - kikito/tween.lua
- 68Lua redis client driver for the ngx_lua based on the cosocket API
https://github.com/openresty/lua-resty-redis
Lua redis client driver for the ngx_lua based on the cosocket API - openresty/lua-resty-redis
- 69Technews.fr - High Tech, Tests, et Tutos
http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_For_Windows/lanes/comparison.html
Technews.fr est un blog High Tech avec des tests, des avis ou encore des tutos branché innovation et objets connectés. La technologie est le fil conducteur de tous les articles et l’œil critique est de rigueur.
- 70Lua string hashing library, useful for internationalization
https://github.com/Olivine-Labs/say
Lua string hashing library, useful for internationalization - lunarmodules/say
- 71An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
https://github.com/xanathar/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities. - moonsharp-devs/moonsharp
- 72Network support for the Lua language
https://github.com/diegonehab/luasocket
Network support for the Lua language. Contribute to lunarmodules/luasocket development by creating an account on GitHub.
- 73A command-line argument parsing module for Lua.
https://github.com/amireh/lua_cliargs
A command-line argument parsing module for Lua. Contribute to lunarmodules/lua_cliargs development by creating an account on GitHub.
- 74A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
https://github.com/stevedonovan/Penlight
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- 75Lua HTTP client cosocket driver for OpenResty / ngx_lua.
https://github.com/pintsized/lua-resty-http
Lua HTTP client cosocket driver for OpenResty / ngx_lua. - ledgetech/lua-resty-http
- 76Assertion library for Lua
https://github.com/Olivine-Labs/luassert
Assertion library for Lua. Contribute to lunarmodules/luassert development by creating an account on GitHub.
- 77An RFC compliant and ESI capable HTTP cache for Nginx / OpenResty, backed by Redis
https://github.com/pintsized/ledge
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- 3Game Development with Lua: Building Your First 2D Game
- 4Using Lua for Scripting in Game Engines: Roblox and Corona SDK
- 5Embedding Lua in C/C++ Applications: A Step-by-Step Guide
- 6Building Extensible Software with Lua: Adding Scripting Capabilities to Existing Apps
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- 10Building Web Applications with Lua: OpenResty
FAQ'sto learn more about Angular JS.
mail [email protected] to add more queries here 🔍.
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